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	<title>It's Dangerous To Go Alone</title>
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		<title>It's Dangerous To Go Alone</title>
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		<title>IDTGA has MOVED!</title>
		<link>http://itsdangerous.wordpress.com/2010/03/17/idtga-has-moved/</link>
		<comments>http://itsdangerous.wordpress.com/2010/03/17/idtga-has-moved/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 20:06:01 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[moving]]></category>
		<category><![CDATA[tumblr]]></category>

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		<description><![CDATA[I&#8217;ve setup a Tumblr blog for It&#8217;s Dangerous to Go Alone since I find Tumblr infinitely more flexible for the sorts of things I want to be able to do with this blog; namely, post videos, links to cool things, quotes, screenshots &#8211; that sort of thing. I&#8217;ll be leaving this site up as a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=361&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve setup a <a href="http://itsdangerous.tumblr.com">Tumblr blog for It&#8217;s Dangerous to Go Alone</a> since I find Tumblr infinitely more flexible for the sorts of things I want to be able to do with this blog; namely, post videos, links to cool things, quotes, screenshots &#8211; that sort of thing. I&#8217;ll be leaving this site up as a sort of &#8220;archive&#8221; of old IDTGA posts and eventually I&#8217;ll move the full URL over to the Tumblr blog, as well.</p>
<p>If you&#8217;re using the <a href="http://feeds.feedburner.com/ItsDangerous">Feedburner RSS feed</a>, you shouldn&#8217;t have to do a thing to keep the updates flowing.</p>
<p>Thanks for reading, and I hope you enjoy the <a href="http://itsdangerous.tumblr.com">new digs</a>. If you&#8217;re on <a href="http://tumblr.com">Tumblr</a> already, give us a <strong>follow</strong>.</p>
<br />Filed under: <a href='http://itsdangerous.wordpress.com/category/miscellaneous/'>Miscellaneous</a> Tagged: <a href='http://itsdangerous.wordpress.com/tag/moving/'>moving</a>, <a href='http://itsdangerous.wordpress.com/tag/tumblr/'>tumblr</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/itsdangerous.wordpress.com/361/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/itsdangerous.wordpress.com/361/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/itsdangerous.wordpress.com/361/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/itsdangerous.wordpress.com/361/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/itsdangerous.wordpress.com/361/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/itsdangerous.wordpress.com/361/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/itsdangerous.wordpress.com/361/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/itsdangerous.wordpress.com/361/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/itsdangerous.wordpress.com/361/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/itsdangerous.wordpress.com/361/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/itsdangerous.wordpress.com/361/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/itsdangerous.wordpress.com/361/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/itsdangerous.wordpress.com/361/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/itsdangerous.wordpress.com/361/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=361&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Nintendo brings a NEW summer problem</title>
		<link>http://itsdangerous.wordpress.com/2010/03/02/nintendo-brings-a-new-summer-problem/</link>
		<comments>http://itsdangerous.wordpress.com/2010/03/02/nintendo-brings-a-new-summer-problem/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 19:43:03 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[dragon quest ix]]></category>
		<category><![CDATA[metroid: other m]]></category>
		<category><![CDATA[sin & punishment 2]]></category>
		<category><![CDATA[super mario galaxy 2]]></category>

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		<description><![CDATA[We are all too familiar with the unpleasantness that summer brings. You know, besides the unbearable heat, the constant sweating, and the sickening smell of barbecue smoke. It also brings with it the seemingly endless drought. That period of time where publishers refuse to sell any games because people are spending time outdoors or on vacation. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=357&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We are all too familiar with the unpleasantness that summer brings. You know, besides the unbearable <em>heat</em>, the constant <em>sweating</em>, and the sickening smell of <em>barbecue smoke</em>. It also brings with it the seemingly endless <strong>drought</strong>. That period of time where publishers refuse to sell any games because people are spending time <em>outdoors</em> or on <em>vacation</em>.</p>
<p>Luckily, Nintendo has historically been one company to ditch the summer doldrums and force people <em>back inside</em> (air conditioning! proximity to the refrigerator! proximity to the <em>toilet!<span style="font-style:normal;"> it&#8217;s heaven!)</span></em> to play Nintendo games. They haven&#8217;t been shy about releasing titles in May, June, July, or August. Any month is fair game to them. It just means they get more shelf space while more conservative publishers wait until they can duke it out with other properties in the merciless holiday period (which now begins sometime in <em>September</em>, apparently).</p>
<p>But forget the summer drought. That&#8217;s old news. Nintendo now has a serious issue with <strong>clumping</strong>.</p>
<p>Last week, Nintendo <a href="http://press.nintendo.com/articles.jsp?id=22444">announced</a> at a press summit the release dates for <em>Super Mario Galaxy 2</em>, <em>Sin &amp; Punishment: Star Successor</em>, and <em>Metroid: Other M</em>.</p>
<ul>
<li><em>Super Mario Galaxy 2</em> &#8211; <strong>May 23rd</strong></li>
<li><em>Sin &amp; Punishment: Star Successor</em> &#8211; <strong>June 7th</strong></li>
<li><em>Metroid: Other M</em> &#8211; <strong>June 27th</strong></li>
</ul>
<p>Seriously, Nintendo? You have three major titles coming out this summer, and they are all hitting <em>within a <strong>single month</strong>?!</em> This is beyond ridiculous. How am I supposed to pick up all three of these games released so closely together? You aren&#8217;t thinking of the average consumer here, obviously. The one that is essentially <em>flat-ass broke</em>.</p>
<p>And not only that, but Capcom is releasing <em>Monster Hunter 3</em> &#8212; with NO monthly subscription fees, mind you &#8212; this April. AND Square Enix is bringing out <em>Dragon Quest IX</em> for the DS at some undefined moment during the summer, as well. And let&#8217;s not forget that <em>Arc Rise Fantasia</em> had already been moved to summer 2010.</p>
<p>At this rate, there will be nothing left to purchase come the holidays. Unless <em>Zelda</em> comes out, of course.</p>
<p>Ha! Yeah, I <em>almost</em> wrote that with a straight face.</p>
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<br />Filed under: <a href='http://itsdangerous.wordpress.com/category/rants/'>Rants</a> Tagged: <a href='http://itsdangerous.wordpress.com/tag/dragon-quest-ix/'>dragon quest ix</a>, <a href='http://itsdangerous.wordpress.com/tag/metroid-other-m/'>metroid: other m</a>, <a href='http://itsdangerous.wordpress.com/tag/sin-punishment-2/'>sin &amp; punishment 2</a>, <a href='http://itsdangerous.wordpress.com/tag/super-mario-galaxy-2/'>super mario galaxy 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/itsdangerous.wordpress.com/357/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/itsdangerous.wordpress.com/357/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/itsdangerous.wordpress.com/357/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/itsdangerous.wordpress.com/357/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/itsdangerous.wordpress.com/357/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/itsdangerous.wordpress.com/357/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/itsdangerous.wordpress.com/357/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/itsdangerous.wordpress.com/357/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/itsdangerous.wordpress.com/357/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/itsdangerous.wordpress.com/357/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/itsdangerous.wordpress.com/357/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/itsdangerous.wordpress.com/357/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/itsdangerous.wordpress.com/357/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/itsdangerous.wordpress.com/357/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=357&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Will the next Metroid give Samus some life?</title>
		<link>http://itsdangerous.wordpress.com/2010/02/11/will-the-next-metroid-give-samus-some-life/</link>
		<comments>http://itsdangerous.wordpress.com/2010/02/11/will-the-next-metroid-give-samus-some-life/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 21:27:55 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Raves]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[metroid: other m]]></category>

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		<description><![CDATA[Sometime last week, one of the creators of Metroid &#8212; and, more importantly, one of the principle designers currently working with Team Ninja on the upcoming Metroid: Other M &#8212; Yoshio Sakamoto spoke with Famitsu about what they&#8217;re planning with the new Metroid game. Here&#8217;s a small portion of what he had to say: However, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=345&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Sometime last week, one of the creators of <em>Metroid</em> &#8212; and, more importantly, one of the principle designers currently working with Team Ninja on the upcoming <em>Metroid: Other M</em> &#8212; Yoshio Sakamoto <a href="http://www.andriasang.com/e/blog/2010/02/03/sakamoto_talks_metroid/">spoke with Famitsu</a> about what they&#8217;re planning with the new <em>Metroid</em> game. Here&#8217;s a small portion of what he had to say:</p>
<blockquote><p>However, different from the rest of the series, this time we&#8217;re strongly depicting the human side of Samus through such things as movies. She&#8217;s a strong woman, but she also has a fragile side. We want to make a game whose charms can be felt from the story areas and these human touches as well. It&#8217;s an action game, but it&#8217;s capable of having a clear emotional side.</p></blockquote>
<p>My first thought: <em>it&#8217;s about damned time.</em></p>
<p>My second through twenty-eighth thoughts are slightly more verbose.</p>
<p>When Nintendo fans talk about what they want to see Nintendo &#8220;upgrade&#8221; most in their properties from one generation to the next, at the top of the list is almost always <em>&#8220;give Link a voice</em>&#8221; (as in, voiceover work in <em>Legend of Zelda</em>). It <em>used</em> to be <em>&#8220;make a 3D Mario&#8221;</em>, but that desire was satiated with <em>Super Mario 64</em>, and then, done even better with <em>Super Mario Galaxy.</em> But I digress.</p>
<p>What I personally have always humbly requested is that Samus become a more <em>dynamic</em> character.</p>
<p>Because she is incredibly <em>flat</em>.</p>
<p>A-<em>hem.</em></p>
<p>First and foremost, Samus is a kick-ass bounty hunter. We get it. This is not a point that requires debate. However, the argument has always been that Samus is a lone interplanetary bounty hunter living an isolated life out in space. And while that&#8217;s all fine and dandy, why does that existence automatically preclude any need for <em>emotion</em> or <em>depth</em>?</p>
<p>Living the solitary life of an interplanetary bounty hunter is <em>exactly</em> the sort of thing that warrants a deeper investigation into the heart and soul of a person who is willing to lead such a life. I&#8217;m tired of the persistent silence of our favorite heroine. Samus isn&#8217;t a cardboard-cutout, strong, silent action hero. She is a highly-trained, very intelligent woman who happens to kick some major space pirate ass when you attach a mercenary-grade weapon onto her arm.</p>
<p>We&#8217;ve been offered tiny, nearly insignificant pieces of her backstory in games like <em>Fusion</em>, <em>Zero Mission</em>, and <em>Corruption</em>. But she still feels like this static element that Nintendo trots out whenever they want to please the hardcore Nintendo fanbase. Just don&#8217;t ever expect more than a female character model skin grafted onto last year&#8217;s top action hero from another game. Because that&#8217;s all we&#8217;ve ever gotten up to this point.</p>
<p>And I&#8217;m thankful that Sakamoto not only realizes Samus&#8217; lack of depth, but plans on addressing exactly that point in <em>Other M</em>. I crave a deeper story, I yearn for a more complicated character. In every other game I play, I manage to be able to form some sort of connection with the protagonist. But in <em>Metroid</em>, Samus has always been just a girl in a suit.</p>
<p>I look forward to that changing.</p>
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<br />Filed under: <a href='http://itsdangerous.wordpress.com/category/raves/'>Raves</a> Tagged: <a href='http://itsdangerous.wordpress.com/tag/metroid/'>metroid</a>, <a href='http://itsdangerous.wordpress.com/tag/metroid-other-m/'>metroid: other m</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/itsdangerous.wordpress.com/345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/itsdangerous.wordpress.com/345/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/itsdangerous.wordpress.com/345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/itsdangerous.wordpress.com/345/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/itsdangerous.wordpress.com/345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/itsdangerous.wordpress.com/345/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/itsdangerous.wordpress.com/345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/itsdangerous.wordpress.com/345/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/itsdangerous.wordpress.com/345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/itsdangerous.wordpress.com/345/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/itsdangerous.wordpress.com/345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/itsdangerous.wordpress.com/345/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/itsdangerous.wordpress.com/345/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/itsdangerous.wordpress.com/345/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=345&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Are we at all prepared for a Sonic 4?</title>
		<link>http://itsdangerous.wordpress.com/2010/02/04/are-we-at-all-prepared-for-a-sonic-4/</link>
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		<pubDate>Thu, 04 Feb 2010 20:05:49 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[episodic]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[wii]]></category>

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		<description><![CDATA[Apparently Sega still thinks they&#8217;re a relevant company, because they just made a groundbreaking announcement today. This summer, we will see Sonic the Hedgehog 4 &#8212; supposedly a true Sonic sequel &#8212; on WiiWare (and XBLA and PSN). Well, it certainly looks like a true Sonic game. It even sounds like a true Sonic game. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=349&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://farm3.static.flickr.com/2690/4330307278_3572b1dfa3.jpg" alt="" /></p>
<p>Apparently Sega still thinks they&#8217;re a relevant company, because they just made a <a href="http://www.colonyofgamers.com/cogforums/showthread.php?t=15401">groundbreaking announcement</a> today. This summer, we will see <em>Sonic the Hedgehog 4</em> &#8212; supposedly a true Sonic sequel &#8212; on WiiWare (and XBLA and PSN).</p>
<p>Well, it certainly <em>looks</em> like a true Sonic game. It even <em>sounds</em> like a true Sonic game. But show caution, gentle gamer friends. The question we should be asking ourselves <strong>isn&#8217;t</strong> <em>&#8220;is this going to be a good game?&#8221;</em> The question we should ask ourselves at this point is <em>&#8220;do we trust Sega?&#8221;</em></p>
<p>You see, Sega has a condition. It&#8217;s probably medical, but more than likely just a result of poor management and too many yes-men in the ranks. Sega no longer knows how to take care of Sonic. This much is patently obvious if you look at the history, especially just the past couple of years:</p>
<ul>
<li><strong>Sonic the Hedgehog</strong> (360, PS3) &#8211; a horrendous mess</li>
<li><strong>Sonic and the Secret Rings</strong> (Wii) &#8211; pointless story, terrible controls and gameplay</li>
<li><strong>Sonic Chronicles</strong> (DS) &#8211; hey, guys! You know what would make a great Sonic game? A TURN-BASED RPG</li>
<li><strong>Mario and Sonic at the Olympic Games</strong> (Wii) &#8211; any game where Toad can outrun Sonic is an instant FAIL</li>
<li><strong>Sonic Unleashed</strong> (Wii, 360, PS3) &#8211; hey, guys! You know what Sonic has been missing all along? WEREWOLVES</li>
<li><strong>Sonic and the Black Knight</strong> (Wii) &#8211; see <em>Sonic and the Secret Rings</em></li>
</ul>
<p>Sega quite simply has <em>no freaking clue</em> what to do with Sonic. It&#8217;s like handing a gun to a caveman. You just <em>know</em> they&#8217;re going to end up beating an antelope with the thing instead of using it <em>correctly</em>. They are handling a property to which they hold no emotional attachment, no discernible history, and absolutely zero insight into what made the games fun in the first place.</p>
<p>But here, we finally get a tiny glimpse of Sega doing something that &#8212; at least on the <em>surface</em> &#8212; appears like a tentative step in the right direction. But look at that history. Can Sega screw this up?</p>
<p>Yes, I&#8217;m certain they can. And here&#8217;s my prediction: <strong>it&#8217;s going to be <em>crazy</em> expensive.</strong></p>
<p>Because Sega simply cannot be trusted to handle Sonic properly, even when <em>finally</em> attempting to stay true to its roots, I have absolute faith in their ability to screw up <em>Sonic the Hedgehog 4</em>. Since they&#8217;re going with an episodic model, where each episode will be published independently on the various download services, I think they will probably price the game&#8217;s installments too high. Gamers will probably end up paying double buying the episodes separately than if Sega had just put the game on the disc and shipped it out.</p>
<p>That&#8217;s my theory, and we&#8217;ll see how it turns out since the rumors now circulating peg <a href="http://gonintendo.com/?p=113194">episode 1 for a July release</a>.</p>
<p>Despite my prediction, I hope you understand just how <em>desperately</em> I want to be <em>wrong</em> on this one.</p>
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		<title>Namco Bandai Banks on Nintendo, and Loses</title>
		<link>http://itsdangerous.wordpress.com/2010/02/03/namco-bandai-banks-on-nintendo-and-loses/</link>
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		<pubDate>Wed, 03 Feb 2010 18:48:25 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[sales]]></category>
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		<description><![CDATA[Namco Bandai has announced a startling financial loss for 2009. $130M loss, compared to a $100M profit just a year before that. It&#8217;s a painful realization that our global economic climate is not yet back to where it used to be. What&#8217;s really interesting here, however, is that Andriasang has pulled some of Namco&#8217;s unit numbers, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=340&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Namco Bandai has announced a <a href="http://www.colonyofgamers.com/cogforums/showthread.php?t=15351">startling financial loss</a> for 2009. $130M loss, compared to a $100M profit just a year before that. It&#8217;s a painful realization that our global economic climate is not yet back to where it used to be.</p>
<p>What&#8217;s really interesting here, however, is that <a href="http://www.andriasang.com/e/blog/2010/02/02/namco_bandai_sales/">Andriasang</a> has pulled some of Namco&#8217;s unit numbers, and while the data looks impressive on the surface, it points to a story being told here. A story of sadness, of betrayal. A story of attempting to cash in on the success of the Wii and the DS, and in the process, <em>crashing and burning</em>.</p>
<p>Let&#8217;s take a look, shall we? I&#8217;m sure there&#8217;s something impressive to be gleaned from the data.</p>
<p>Here we have a listing of how many titles by system Namco published in 2009, and how many total units were sold on each system.</p>
<p><strong>Titles and units sold by system</strong></p>
<blockquote><p>Wii: 9 titles, 3,765,000<br />
PSP: 13 titles, 3,351,000<br />
DS: 26 titles, 3,083,000<br />
PS3: 5 titles, 2,015,000<br />
PS2: 4 titles, 1,798,000<br />
X360: 5 titles, 1,256,000</p></blockquote>
<p>If you look at those numbers, at first glance it appears as though the Wii and DS did really well for Namco. But let&#8217;s do some simple number-crunching to guess at what really happened here. Let&#8217;s split those unit sold up and divide the total by the number of titles published for each system. While this isn&#8217;t necessarily a true reflection of the sales figures, it gives us a good average upon which to base the rest of our <em>pure speculation</em>.</p>
<p><strong>Average units sold by system</strong></p>
<blockquote><p>Wii: 419,000<br />
PSP: 258,000<br />
DS: 118,000<br />
PS3: 403,000<br />
PS2: 450,000<br />
X360: 251,000</p></blockquote>
<p>As you can see, while these are nothing more than base estimates, the PS2 was by far the best value for Namco. Only four titles were published, but they sold a whopping average of 450,000 per title, which is pretty good. Especially when you consider that these are essentially last generation games with likely lower than normal production costs associated with them. It just goes to show that sometimes, the lines between this generation and last generation are a tad bit <em>blurry</em>.</p>
<p>The biggest money loser (somewhat ironically, given its near-legendary &#8220;money-printing&#8221; capabilities) has to be the DS. Sure, they sold over 3 million units, but that&#8217;s across 26 different titles. That averages out to about 118,000 units per title, which is atrocious. Even if each of those titles were budget productions, it would <em>still</em> be horrendous. There&#8217;s just no way to slice these numbers and make them look halfway decent.</p>
<p>The PSP was no real friend here, either. Namco invested in 13 titles for the Little Handheld that Could™ and sold an average of around 260,000 units per title. That&#8217;s a fairly weak showing. Looks like Naruto and mini-Soul Calibur aren&#8217;t what PSP gamers are looking for.</p>
<p>It was actually surprising that the Wii averaged 419,000, which <em>should</em> be a decent number. However, the Wii isn&#8217;t as cheap to develop for as the PS2, and this was an average on investment in <em>nine</em> titles. It&#8217;s important to note that two of those nine titles I&#8217;m really looking forward to: <em>Fragile Dreams: Farewell Ruins of the Moon</em> (expected in March) and <em>Tales of Graces</em> (no US release announced). So it&#8217;s especially disconcerting to this self-described Nintendo fanboy that these two excellent third-party Wii titles with absolutely top-notch production values are being completely overlooked in Japan. Of course, their fairly niche titles, so I don&#8217;t necessarily expect them to do well in the US, either, unfortunately.</p>
<p>So, is there a lesson to be learned here? I honestly have no freaking clue. I just like over-analyzing pointless statistics. I also pray that Namco is still around to release <em>Tales of Graces</em> stateside sometime this year. Because that <em>Tales of Symphonia: Dawn of the New World</em>? That thing was a piece of <strong>crap</strong>.</p>
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		<title>Nintendo&#8217;s hopeful 2010 release calendar (for Japan)</title>
		<link>http://itsdangerous.wordpress.com/2010/01/29/nintendos-hopeful-2010-release-calendar-for-japan/</link>
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		<pubDate>Fri, 29 Jan 2010 20:22:43 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Raves]]></category>
		<category><![CDATA[last story]]></category>
		<category><![CDATA[legend of zelda]]></category>
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		<description><![CDATA[I know we&#8217;ve already discussed what Nintendo&#8217;s 2010 looks like, but now we have some actual concrete information upon which to base our speculation and conjecture! And that makes all the difference. If by &#8220;difference&#8221; we actually mean &#8220;not much difference at all, but we really want to keep talking about what Nintendo is doing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=335&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I know we&#8217;ve already discussed what <a href="http://itsdangeroustogoalone.com/2010/01/15/nintendo-in-2010//">Nintendo&#8217;s 2010 looks like</a>, but now we have some actual <em>concrete</em> information upon which to base our speculation and conjecture! And that makes all the difference. If by <em>&#8220;difference&#8221;</em> we actually mean <em>&#8220;not much difference at all, but we really want to keep talking about what Nintendo is doing this year&#8221;</em>. I think that&#8217;s an important distinction to make.</p>
<p><a href="http://www.andriasang.com/e/blog/2010/01/29/nintendo_release_calendar">Andriasang</a> has acquired a 2010 release list from Nintendo that includes a lot of the stuff we were already expecting. What is important to note is that this list is purely for upcoming Japan releases. We&#8217;ll likely see another list come from Nintendo of America in the next week or so detailing the games we&#8217;ll see in the US within the next week after <em>that</em>. Because there&#8217;s nothing Nintendo of America hates more than letting people know about upcoming releases.</p>
<p>Let&#8217;s look at that list, shall we?<br />
<span id="more-335"></span><br />
<strong>Xenoblade = Monado</strong><br />
Way back in 2008, word that newly-acquired resource Monolith Soft was going to create an adventure game called <em>Disaster: Day of Crisis</em> for Nintendo was met with a collective <em>double-u tee eff</em>. I mean, this is the same Monolith Soft responsible for <em>Baten Kaitos</em> and <em>Xenosaga</em>. So it was heartening to see Monolith Soft back on their RPG roots on a new Nintendo IP called <em>Monado: Beginning of the World</em>. Nintendo very briefly and almost dismissively showed us some footage at E3 2009 of <em>Monado</em>. Since then, silence. Now a game called <em>&#8220;Xenobloade&#8221;</em> appears on Nintendo&#8217;s 2010 release list. Word on the street is that this is actually <em>Monado</em> being given a name that can be more comfortably attached to the quality that Monolith Soft has historically been known for. A spring 2010 release in Japan gives me hope that we might see it here in the states by Christmas. There&#8217;s also a very good chance that the game will continue to be called <em>Monado</em> when it hits the US.</p>
<p><strong>Oh yeah, Metroid is usually made in Japan, isn&#8217;t it?</strong><br />
Let&#8217;s face it, we&#8217;ve been spoiled having a US developer create all of the <em>Metroid Prime</em> games. Now that <em>Metroid: Other M</em> is being developed by a joint effort between Nintendo and a Team Ninja, it looks as though Japan will be seeing the game sometime this summer. So, what remains to be seen is when we&#8217;ll see the game here in the US. Nintendo churned out Japanese localizations of every <em>Prime</em> game within three months of the US release, so I&#8217;m desperately hopeful for a fall/winter 2010 release.</p>
<p><strong>Final Fanta&#8211;OH, uh, I mean, The Last Story</strong><br />
So, Mistwalker is making some new Wii RPG called <em>The Last Story</em>, huh? And this is the same studio responsible for <em>Blue Dragon</em> and <em>Lost Odyssey</em>.</p>
<p><em>Pass.</em></p>
<p><strong>The Legend of Christmas 2010 (spring 2011)</strong><br />
Zelda appearing so far down the list suggests a late 2010 release in Japan. Which likely means we won&#8217;t see the game here in the US until spring 2011, which, honestly, is what I was expecting anyway. What would be a surprise would be to hear that they have been working on the US localization at the same time and we get the game at the end of 2010 alongside its Japan release. But I&#8217;m not holding my breath for that. It&#8217;s a spring 2011 release. We just have to accept that and carry on.</p>
<p>Now, if only we could get an actual US release list, along with maybe a 2010 release list for all of the third-parties working on Nintendo systems, we would be set.</p>
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		<title>Nintendo in 2010</title>
		<link>http://itsdangerous.wordpress.com/2010/01/15/nintendo-in-2010/</link>
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		<pubDate>Fri, 15 Jan 2010 21:03:40 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Raves]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[wii]]></category>

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		<description><![CDATA[Twenty-ten! The future is finally here, and what a future it is. Flying cars, jetpacks, sensible environmental policy. Yes, we truly live in an age of enlightenment and ridiculously rapid technological advancements. Hooray future! Those of us actually living in the present, however, still have the same boring tedium to deal with day in and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=327&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Twenty-ten! The future is finally here, and what a future it is. Flying cars, jetpacks, sensible environmental policy. Yes, we truly live in an age of enlightenment and ridiculously rapid technological advancements. Hooray future!</p>
<p>Those of us actually living in the <em>present</em>, however, still have the same boring tedium to deal with day in and day out. Luckily, Nintendo and a plethora of related companies are busily churning out entertainment to keep us properly sedated and unaware of the upcoming robot uprising.</p>
<p>Nintendo has an absolutely stellar 2010 planned, even if a little less than half of it is actually &#8220;officially confirmed&#8221;. Let&#8217;s go through all the stuff we know about, and some of the stuff Nintendo is trying (and often failing) hard to keep under wraps.</p>
<p>First, let&#8217;s talk about the Wii.</p>
<p><strong>Wii HD</strong><br />
The rumblings have been going strong for some time now that Nintendo will release some sort of next-generation Wii unit that is HD capable. Reggie <a href="http://www.gamesindustry.biz/articles/fils-aime-wii-has-very-long-life-in-front-of-it">denies</a> that this is the case, and claims that the current Wii console still &#8220;has a very long life in front of it.&#8221; While that may be true, there is a subtle distinction there that doesn&#8217;t necessarily rule out a second HD-capable variation of the Wii running alongside the SD model for an indefinite period of time. I think this is something that has some legs, and we may hear more about it around E3 time.</p>
<p><strong>Netflix for Wii</strong><br />
This one is definitely no rumor, as Netflix and Nintendo <a href="http://www.edge-online.com/news/wii-netflix-this-spring">revealed</a> earlier this week that Netflix streaming on the Wii will be available this spring. You can already order your free streaming disc on the <a href="http://netflix.com/wii">Netflix website</a>, which will be shipped to you once the service is available. This is fantastic news, especially for me, as we&#8217;ve been limited to only streaming Netflix on our computers. To have it available on the television will be a great supplemental feature. While it may not sell Wii owners many new Netflix subscriptions, it will definitely give current subscribers more options, and that&#8217;s never a bad thing. Especially when there is no extra cost involved.</p>
<p><strong>No more friend codes</strong><br />
This one is solidly in the RUMOR category, no doubt about it. Ever since Nintendo revealed game-specific friend codes on the Wii, Nintendo gamers craving a more robust online experience sighed in remorse. It&#8217;s been a constant battle that has made online play an atrocious mess for over three years now, at least for the few games that actually support it. A comment made in an <a href="http://gonintendo.com/?p=110524">IGN podcast</a> suggest that Nintendo is seriously looking at the possibility of ditching game-specific codes in favor of just having the Wii system friend code serve as the sole delivery mechanism for online friend connections. Once again, this is pure RUMOR, but it would definitely be something nice to see implemented, even if it is a feature that is woefully late to the party.</p>
<p><strong>Wii Vitality Sensor</strong><br />
We&#8217;re still not 100% sure what this thing is going to be doing, but Nintendo apparently <a href="http://www.wired.com/gamelife/2010/01/nintendos-iwata-says-wii-zelda-in-2010">plans</a> to show us <em>something</em> that will be VS-capable in July. What that will be and how it will work remains a mystery. I&#8217;m placing my bets on it being nothing more than a gimmicky device that will have no solid application in any games I care about. Just my two cents on that.</p>
<p><strong>Wii games</strong><br />
2009 was a fairly paltry year for the Wii, offering a small handful of exceptional games (<em>Muramasa: the Demon Blade</em> and <em>New Super Mario Bros. Wii</em> sticking out most prominently in my mind) amidst a tanker filled to the brim with mediocre content. There is some hope that 2010 will fare better, especially considering what Nintendo themselves have in store for us. <em>Metroid: Other M</em>, a game being developed in conjunction with renowned <em>Ninja Gaiden</em> developer Team Ninja. <em>Super Mario Galaxy 2</em>, the sequel to one of the most brilliant Mario games since <em>Super Mario 64</em>. And a true Wii iteration of <em>Legend of Zelda</em>. It&#8217;s insane to think that we actually might see all of the &#8220;big three&#8221; in one year: Mario, Samus, and Link, but I&#8217;m absolutely hopeful for the occasion.</p>
<p>The the potential third-party offerings don&#8217;t appear too terrible, either. <em>Red Steel 2</em> with Wii MotionPlus support. <em>Arc Rise Fantasia</em>, a beautiful-looking new RPG series. <em>Tales of Graces</em>, a new flagship Tales game from Namco Bandai. <em>Trauma Team</em>. <em>No More Heroes 2: Desperate Struggle</em>, hopefully an evolved version of the excellent Wii original. <em>Fragile: Farewell Ruins of the Moon</em>. 2010 is looking like it could be a good year for Wii owners.</p>
<p>Now, let&#8217;s move on to the powerful handheld that prints money: the Nintendo DS.</p>
<p><strong>DS successor, with motion sensitivity</strong><br />
Alongside the Wii HD rumors comes word from an apparently mistranslated (or <a href="http://www.1up.com/do/newsStory?cId=3177619">maybe not</a>!) <a href="http://www.1up.com/do/newsStory?cId=3177584">report</a> that development on the next DS system is underway, and that it will feature motion control support and a more powerful processor. I think with the DS continuing to print money just as fast as it has, and with Nintendo just getting started pushing the DSi and the DS XL, it&#8217;s a bit too soon to start talking about the <em>next</em> next DS. I don&#8217;t think we&#8217;ll hear more about it at E3 this year, though I&#8217;m assuming they will start talking about it before the end of the year. It&#8217;s certainly an interesting report, and I&#8217;m assuming because of the back-and-forth between the news agency and Nintendo that every bit of it is likely true. We&#8217;ll see later this year if Nintendo feels pressured to unveil anything more.</p>
<p><strong>DS games</strong><br />
In my opinion, there isn&#8217;t as much on the DS to look forward to in 2010 as there is on the Wii. However, I probably haven&#8217;t been paying as close attention recently. That said, Nintendo will hopefully be showing us more than just a teaser of <em>Golden Sun DS</em> this year. Beyond that, I&#8217;m looking forward to <em>Okamiden</em>, <em>Dragon Quest XI: Protectors of the Starry Sky</em>, and <em>Infinite Space</em>. I&#8217;m sure there&#8217;s other titles that I should be paying better attention to, and you&#8217;re certainly free to mention them in the comments so I can add them to my radar list.</p>
<p>All in all, 2010 looks to be an interesting year for Nintendo, and Nintendo fans! Lots to look forward to, but also lots that could go wrong. I think this is Nintendo&#8217;s last year to really keep a hold on any third-party support that they may have retained so far. If they can&#8217;t get anything more than Nintendo properties to sell on the Wii, we could see a successor sooner than we ever thought possible. It&#8217;s also likely the last hurrah for the Nintendo faithful still clinging to the Wii as their sole console. If this year ends up as laughably anemic as the last, more of them will likely jump ship to the 360 or PS3 (those that haven&#8217;t already, of course).</p>
<p>No matter what happens, you can count on one thing: <a href="http://itsdangeroustogoalone.com">It&#8217;s Dangerous to Go Alone</a> will be there, watching, waiting, and mocking every failed move.</p>
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		<title>WiiWare Demos: Too Little, Too Late?</title>
		<link>http://itsdangerous.wordpress.com/2009/11/19/wiiware-demos-too-little-too-late/</link>
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		<pubDate>Thu, 19 Nov 2009 18:31:40 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[demo]]></category>
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		<description><![CDATA[Nintendo has finally &#8212; emphasis on the finally &#8212; made some demos available for a select few WiiWare games. This is great news. It should have happened three years ago, but it&#8217;s still great to see the big N coming to terms with the fact that this is 2009, and these days, demos are standard. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=319&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Nintendo has finally &#8212; emphasis on the <em><strong>finally</strong></em> &#8212; <a href="http://www.colonyofgamers.com/cogforums/showthread.php?t=13655">made some demos available</a> for a select few WiiWare games. This is great news. It should have happened <em>three years ago</em>, but it&#8217;s still great to see the big N coming to terms with the fact that this is 2009, and these days, <strong>demos are standard</strong>. There&#8217;s only five WiiWare games with demos available:</p>
<ul>
<li><em>BIT.TRIP BEAT</em></li>
<li><em>Final Fantasy Crystal Chronicles: My Life as a Darklord</em></li>
<li><em>NyxQuest: Kindred Spirits</em></li>
<li><em>World of Goo</em></li>
<li><em>Pokemon Rumble</em></li>
</ul>
<p>I&#8217;ve already got two of those games (<em>BIT.TRIP BEAT</em> and <em>World of Goo</em>). I tried out the demo for <em>Final Fantasy Crystal Chronicles: My Life as a Darklord</em> last night and came away impressed. Not just by the game itself, which the demo has convinced me I need to purchase, but also by how well the demo was crafted. You get to play just enough to learn what&#8217;s going on and get interested in what the game has to offer before it cuts you off gently. A couple of characters in the game plead with you to purchase the full title before the game immediately drop-kicks you back to the Wii Shop channel page for the game where you can make the purchase. It&#8217;s handled well, which, I&#8217;ll be honest with you, surprised me coming from Nintendo.</p>
<p>But really, this should only be the first step. If this is somehow the <em>end goal</em> for Nintendo, then they have once again missed the point completely. From here, the next logical steps toward progress should be obvious to anyone.</p>
<p><strong>WiiWare demos for ALL WiiWare games</strong></p>
<p>This is a must. It can&#8217;t be something they only put together for high-profile games or only titles for which they expect to have exceptional sales. Every single WiiWare title should have a demo available. It&#8217;s much more difficult to drop $10 to $15 on a downloadable title than it is to drop $40 to $50 on a retail Wii game because you&#8217;ve lost any and all secondary market resale value. So before I plunk down the cash that I will <em>never</em> get back, I need to make sure I&#8217;m putting my money into something I will absolutely enjoy. To guarantee that, I need a demo.</p>
<p>It&#8217;s already proven successful. I&#8217;m definitely planning to purchase <em>My Life as a Darklord</em> now, where before I was skeptical that it was something I would enjoy. But the game is a charming, challenging, and well-crafted combination of tower defense game and SimTower, and it deserves my money. I wouldn&#8217;t have known that without a demo. So, get cracking Nintendo. I can&#8217;t be alone in thinking this can only be a good thing.</p>
<p><strong>Demos of upcoming Wii retail games</strong></p>
<p>Yes, yes, a thousand times, <em>yes</em>. Maybe not every single Wii game needs to have a demo, but we&#8217;ve encountered so many unbelievably hokey, half-baked concepts and seriously poorly-designed titles that we&#8217;re getting to the point where people just default to <em>not</em> being interested in a new game because they&#8217;re scared it&#8217;s going to turn out to be nothing more than utter crap. This is fact. The <em>default setting</em> for Wii gamers is that new games are <em>not likely to be enjoyable</em>, so why bother. Demos will allow us to make more informed decisions on what is going to entertain us. This is also fact.</p>
<p>Yes, it&#8217;s true, demos will make it so that some games get the shaft. This is done <em>on purpose</em>. The sooner we can sort the wheat from the chaff, the sooner we can get to a more streamlined gaming experience that focuses on <em>having fun</em> and not <em>complaining about poor game design</em>. The lesson here should be for all developers and publishers. You shouldn&#8217;t get the news that your game is a disaster from poor sales. Poor sales could be an indicator of many problems from negligent marketing to supply issues. But if you have a demo available, and your game still performs poorly, you can rest assured that poor sales mean your game simply sucks. The lesson there is to <em>make better games</em>.</p>
<p>Nintendo may be three years too late getting on the demo train, and they&#8217;re starting off with a severely anemic selection, but they&#8217;re here. They&#8217;ve arrived at the party, and they&#8217;re just starting to find their dance groove. Maybe they will dance really badly and get laughed out of the cool kids&#8217; party. Or maybe they will be a hit. We have to see where they go from here, and whether or not the cool kids invite them to the next party.</p>
<p>Okay, I should really refrain from attempting metaphorical narratives.</p>
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		<title>Truly beautiful Wii games</title>
		<link>http://itsdangerous.wordpress.com/2009/09/11/truly-beautiful-wii-games/</link>
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		<pubDate>Fri, 11 Sep 2009 19:06:50 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Raves]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[boy and his blob]]></category>
		<category><![CDATA[crystal chronicles]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[lost in shadow]]></category>
		<category><![CDATA[lostwinds]]></category>
		<category><![CDATA[muramasa: the demon blade]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[tales]]></category>
		<category><![CDATA[tales of graces]]></category>
		<category><![CDATA[the crystal bearers]]></category>
		<category><![CDATA[wii]]></category>

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		<description><![CDATA[It&#8217;s time we&#8217;ve come to terms with the ugly truth: aside from a rare handful of exceptions, Wii games aren&#8217;t all that pretty. Especially when compared to their current generation counterparts on the Xbox 360 and Playstation 3. Most Wii owners have accepted this by now. After all, a dedicated Nintendo fan is oftentimes looking [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=288&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time we&#8217;ve come to terms with the ugly truth: aside from a rare handful of exceptions, Wii games aren&#8217;t all that pretty. Especially when compared to their current generation counterparts on the Xbox 360 and Playstation 3. Most Wii owners have accepted this by now. After all, a dedicated Nintendo fan is oftentimes looking more for gameplay experience than they are graphic fidelity.</p>
<p>With a system that has an enormous install base ripe for the picking, yet a weaker graphic processor than the competition, developers have had to find ways to make games look appealing on the Wii. And I think their efforts are finally starting to pay off. A lot of games on the cusp of the horizon (and at least one that has already released) look absolutely <em>gorgeous</em>. The secret has apparently been to avoid altogether attempting to match the graphical prowess of the top-tier machines. Instead, developers have been focusing on creating wholly unique and engaging artistic styles that emphasize beauty through the artwork and design, rather than the simple math of pixel pushing. And it <em>works</em>.</p>
<p>Following are a few of my favorite examples of some of the stunning and remarkably beautiful games that you will be able to find available on the Wii very soon. Check out an ungodly number of images and videos below the fold.</p>
<p><span id="more-288"></span></p>
<p><strong>Muramasa: the Demon Blade</strong><br />
Just released this week, Muramasa is a game I&#8217;ve <a href="http://itsdangeroustogoalone.com/tag/muramasa-the-demon-blade/">talked about previously</a>. That doesn&#8217;t mean we can&#8217;t discuss it again. Created by Vanillaware, the team responsible for <em>Odin Sphere</em> on the PS2, Muramasa is simply gorgeous. The art direction is inspired by traditional Japanese art, and to just say &#8220;inspired&#8221; isn&#8217;t doing the visuals justice. The game looks and feels like a playable anime cartoon with an absolutely engrossing art style and character design. This is one I really hope sells sufficiently well because I desperately want Vanillaware making more stylish Wii games in the future.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-291" title="muramasa" src="http://itsdangerous.files.wordpress.com/2009/09/muramasa.jpg?w=400&#038;h=285" alt="muramasa" width="400" height="285" /></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-304" title="muramasa2" src="http://itsdangerous.files.wordpress.com/2009/09/muramasa2.jpg?w=400&#038;h=214" alt="muramasa2" width="400" height="214" /></p>
<p><strong>Lost in Shadow</strong><br />
A relatively new Wii game that was just announced at the Games Convention in Leipzig, Germany just last month. Developed and published by Hudson Soft, the game puts you into the extraordinarily obscure shoes of a young boy&#8217;s shadow. You enter a tower and can only progress by traversing along the available shadows. Love the premise, and <em>adore</em> the imagery.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-292" title="lostinshadow" src="http://itsdangerous.files.wordpress.com/2009/09/lostinshadow.jpg?w=400&#038;h=289" alt="lostinshadow" width="400" height="289" /></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-306" title="lostinshadow2" src="http://itsdangerous.files.wordpress.com/2009/09/lostinshadow2.jpg?w=400&#038;h=300" alt="lostinshadow2" width="400" height="300" /></p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://itsdangerous.wordpress.com/2009/09/11/truly-beautiful-wii-games/"><img src="http://img.youtube.com/vi/Dm1bRIziN3M/2.jpg" alt="" /></a></span></p>
<p><strong>Lostwinds: Winter of the Melodias</strong><br />
A sequel to my absolute favorite WiiWare game? We knew it was coming, and I, for one, am extremely glad it is. They are sticking with the same beautiful, painted scenery style, which, if you&#8217;ve seen it in motion, you can&#8217;t help but fall in love with. Lostwinds is one of the most inventive uses of the Wii remote controls, and the most gorgeous WiiWare game I&#8217;ve ever laid eyes on. Give me a release date, Frontier &#8211; I&#8217;ve got my Wii Points waiting in the wings purely for this title.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-293" title="lostwinds_winter" src="http://itsdangerous.files.wordpress.com/2009/09/lostwinds_winter.jpg?w=400&#038;h=235" alt="lostwinds_winter" width="400" height="235" /></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-294" title="lostwinds_winter2" src="http://itsdangerous.files.wordpress.com/2009/09/lostwinds_winter2.jpg?w=400&#038;h=251" alt="lostwinds_winter2" width="400" height="251" /></p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://itsdangerous.wordpress.com/2009/09/11/truly-beautiful-wii-games/"><img src="http://img.youtube.com/vi/Lvj2cEqCZ-c/2.jpg" alt="" /></a></span></p>
<p><strong>Final Fantasy Crystal Chronicles: the Crystal Bearers</strong><br />
I&#8217;m hoping that this game is still coming to the US sometime this holiday season, though with a release date of November 26th in Japan, that is looking less and less likely every day. But I can rest assured that this game looks phenomenal. Square Enix has shed the somewhat cartoon-ish look of the previous <em>Crystal Chronicles</em> installment on the GameCube and instead opted for a more realistic look. Though &#8220;realistic&#8221; is not necessarily the correct word. The visuals are lovingly draped in a Japanese style hyper-real anime art design, and it definitely works for this title. It&#8217;s stunning and breathtaking, and (as with most artistic games) looks much better in motion than it does in screenshots.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-295" title="finalfantasycrystalbearers" src="http://itsdangerous.files.wordpress.com/2009/09/finalfantasycrystalbearers.jpg?w=400&#038;h=219" alt="finalfantasycrystalbearers" width="400" height="219" /></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-296" title="finalfantasycrystalbearers2" src="http://itsdangerous.files.wordpress.com/2009/09/finalfantasycrystalbearers2.jpg?w=400&#038;h=243" alt="finalfantasycrystalbearers2" width="400" height="243" /></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-297" title="finalfantasycrystalbearers3" src="http://itsdangerous.files.wordpress.com/2009/09/finalfantasycrystalbearers3.jpg?w=400&#038;h=219" alt="finalfantasycrystalbearers3" width="400" height="219" /></p>
<p><strong>A Boy and His Blob</strong><br />
This is definitely more than just a simple remake of a classic NES game. <em>A Boy and His Blob</em> is more like a complete re-imagining of the entire experience. The art direction Wayforward put together for this game is amazing in its sheer ability to draw you into what&#8217;s happening on screen. It&#8217;s lovable and adorable, active, and very much like a storybook that has been brought to life before your eyes. Definitely looking forward to this game, expected to arrive next month.</p>
<p style="text-align:center;"><img class="size-full wp-image-298 aligncenter" title="boyandhisblob" src="http://itsdangerous.files.wordpress.com/2009/09/boyandhisblob.jpg?w=400&#038;h=290" alt="boyandhisblob" width="400" height="290" /></p>
<p><strong>Red Steel 2</strong><br />
This sequel from Ubisoft, set to shift the franchise from a present-day gangster tale to a western fantasy world, has been given a dramatic overhaul in the graphics department. The graphics haven&#8217;t been <em>improved</em>, per se, but rather significantly altered to give it more of a feel of a playable graphic novel. The shift in style and tone is welcome. <em>Red Steel</em> was bland at best; a passable but still deeply-flawed launch title at worst. The new concept, which puts you in the steel-toed boots of a sword-wielding gunslinger in an alternate-dimension Asian-inspired western world, has a beautiful style that matches its new-found charm and appeal. Unfortunately, the game has been pushed back to the first quarter of 2010. Even so, it hasn&#8217;t moved from my wish list.</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://itsdangerous.wordpress.com/2009/09/11/truly-beautiful-wii-games/"><img src="http://img.youtube.com/vi/rVhKtDMLaxM/2.jpg" alt="" /></a></span></p>
<p><strong>Tales of Graces</strong><br />
Is there a reason you will find a couple of high-profile Japanese RPGs on this list? I find this likely evidence that the Wii will eventually become the de-facto home of jRPGs in the near future. For now, enjoy the beauty of <em>Tales of Graces</em>, Namco Bandai&#8217;s next flagship Tales game, appearing exclusively on the Wii. A far cry from the previous <em>Tales</em> game on the Wii: the less-than-stellar <em>Tales of Symphonia: Dawn of the New World</em>, Graces has an engaging art style that is reminiscent of the recent <em>Tales of Vesperia</em> for the Xbox 360. It has fluidity and gorgeous, rich color. The painted backgrounds add a deep level of immersion to the aesthetics. It won&#8217;t hit until early to mid 2010, but it will be well worth the wait.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-301" title="talesofgraces" src="http://itsdangerous.files.wordpress.com/2009/09/talesofgraces.jpg?w=400&#038;h=222" alt="talesofgraces" width="400" height="222" /></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-302" title="talesofgraces2" src="http://itsdangerous.files.wordpress.com/2009/09/talesofgraces2.jpg?w=400&#038;h=224" alt="talesofgraces2" width="400" height="224" /></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-303" title="talesofgraces3" src="http://itsdangerous.files.wordpress.com/2009/09/talesofgraces3.jpg?w=400&#038;h=216" alt="talesofgraces3" width="400" height="216" /></p>
<p>These aren&#8217;t the only beautiful games appearing on the Wii, and they assuredly won&#8217;t be the last. I&#8217;ll probably do another gorgeous art round-up at some point next year taking a look at what will come in 2010 and 2011, and just how much the art direction of current Wii games has evolved in just a short span of time.</p>
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		<title>Goozex &#8211; how do I love thee?</title>
		<link>http://itsdangerous.wordpress.com/2009/07/23/goozex-how-do-i-love-thee/</link>
		<comments>http://itsdangerous.wordpress.com/2009/07/23/goozex-how-do-i-love-thee/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 21:25:49 +0000</pubDate>
		<dc:creator>Nathaniel Payne</dc:creator>
				<category><![CDATA[Raves]]></category>
		<category><![CDATA[dragon quest iv]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[fire emblem]]></category>
		<category><![CDATA[goozex]]></category>

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		<description><![CDATA[There are lots of people that are natural collectors. They gather. They hoard. Anything they come across that tangentially touches a subject matter that they are remotely interested in becomes theirs without question. I am not one of those people. Especially when it comes to video games. I know a few video game collectors. Every [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=itsdangerous.wordpress.com&amp;blog=6358959&amp;post=286&amp;subd=itsdangerous&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>There are lots of people that are natural <i>collectors</i>. They gather. They hoard. Anything they come across that tangentially touches a subject matter that they are remotely interested in becomes theirs without question.</p>
<p>I am not one of those people. Especially when it comes to video games.</p>
<p>I know a few video game collectors. Every game they purchase becomes a permanent fixture of their gaming environment, on display for visiting friends, family, and foreign dignitaries. Those game case spines are very nearly the physical equivalent of awards to some gamers. &#8220;Behold!&#8221; they appear to say. &#8220;I have never bested an opponent at wrestling, nor taken top prize at a golfing tournament, but I have played every installment of <i>Final Fantasy</i> ever created.&#8221;</p>
<p>Not that there&#8217;s anything <i>wrong</i> with that.</p>
<p>Like I said, I&#8217;m not one of those people. I try to make my gaming hobby a <i>zero-sum</i> pasttime. Meaning any money I spend on games should come out of my games (or, barring that, supplied through birthday or Christmas funding, which is not surprisingly harder to come by the older I get). Which essentially means that old games get taken off the shelf as quickly as possible and recycled into new(er) games.</p>
<p><img style="max-width:800px;" src="http://itsdangerous.files.wordpress.com/2009/07/goozex-logo.jpg?w=426" align="left" />Enter the lovely and mysterious <a href="http://goozex.com">Goozex</a>. I discovered Goozex a while back during a time when I was attempting to use <a href="http://swaptree.com">Swaptree</a> for game trading. I prefer to trade games as opposed to selling them outright because <b>A)</b> I don&#8217;t really want to help GameStop make any money, and <b>B)</b> I don&#8217;t mind getting games months after release, especially if I can obtain them for cheaper than their cost when new.</p>
<p>So far, Goozex has proven itself to be <i>utterly invaluable</i>.</p>
<p>I&#8217;ve traded several older Wii and GameCube games out and received in quite a few Wii and DS games in return. My foray into <i>de Blob</i> and <i>Boom Blox</i> were supplied through Goozex, as well as Ninja Gaiden for the DS. I currently have these two wonderful RPGs whisking their way to me <i>as we speak</i> (well, as you <i>read</i>).</p>
<div align="center"><img style="max-width:800px;" src="http://itsdangerous.files.wordpress.com/2009/07/dragon-quest-4.jpg?w=426" /> <img style="max-width:800px;" src="http://itsdangerous.files.wordpress.com/2009/07/fire-emblem.jpg?w=426" /></div>
<p>The trades are painless and the value you get for trading games out is more than reasonable. I&#8217;ve yet to have a trade go badly, though admittedly, I haven&#8217;t performed that many trades on the system.</p>
<p>This isn&#8217;t some kind of paid endorsement. No money (or trade tokens, or Goozex points) are changing hands for my praise. I&#8217;m just really glad that I&#8217;ve found a system that anti-collectors such as myself can utilize to continue to enjoy the experiences everyone else does, albeit a few months later. I&#8217;m also extremely excited for the games coming my way, and just wanted to share.</p>
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